Nov 13, 2007, 06:28 PM // 18:28
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#281
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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Loot scaling is better for the game than I thought it would be. My newer toons are richer than my older ones were at the same point and I always have platinum in storage now. Solo farming is still rather lucrative though and worthwhile to do. The only problem I have is getting enough crafting materials. I'll prolly just start salvaging all my white drops. Problem solved.
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Nov 13, 2007, 06:41 PM // 18:41
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#282
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Wilds Pathfinder
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I pritty much said screw solo farming since I dont net the same cash as I used to before loot scaleing. I pritty much said screw all kinds of farming for gold. If I want money I just get some guildies togeather and do a Quad run in DOA takes around 2 and a half hours and nets me easily 200k+, Solo farming does not even cut it close to the money I make from DoA same for UW farming, I used to farm every day for a set time. thoses kind of farms never even came close to makeing me the money that a full DoA run does. so instead of wasteing hours and hours for 10-20k during the week I now do about 2 to 3 Full DoA runs a week which brings in anywere from 400k-800k depends on the greens and gem drops. and of course the random primevil armor remnants and chests always give me somethin good.
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Nov 13, 2007, 09:09 PM // 21:09
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#283
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by upier
Except for the most important thing - skills.
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Actually with the addition of skill tomes even the cost of skills has gone down since most normal tomes sell for 500g, half of the 1K max cost of skills.
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Nov 13, 2007, 09:21 PM // 21:21
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#284
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
In saying ' preventing soloing ' it doesnt, but if you said ' prevented you from get as good rewards as before ' then that would be correct.
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What are "good rewards"? Loot scaling didn't affect any of the big ticket items at all because big ticket items were never what made the bots and grindfarmers a lot of money. They got rich by taking common loot for 8 players all for themself and then merching it.
Quote:
Basically its highley unlikely it will be changed, buy a time machine and play the game 2 years ago when gold was soooo easy to get but noone thought about getting it
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That was never the case. Green farming in Grenth's Footprint, soloing the realms for ectos, and killing regular creatures just to collect and sell white drops was ALWAYS something that was limited to a privileged few.
Somebody would find an exploitable weakness in skill sets of a mob, then they would tune a build, then they would abuse the hell out of it until ANET nerfed it, then they moved on. The whole reason troll and gryphon farming was nuked in the first place was because a select few grinders were abusing the weaknesses in those groups and running up their money totals to obscene levels that shot certain items through the roof and left them unattainable by most players. Same goes for realms - they added enchantment strippers to put an end to chest running that was netting a few people ENORMOUS amounts of money.
You seem to forget that "back in the day" builds like an effective 55 monk or 55mancer weren't widely disseminated. Even at that, grindable locations were often guarded secrets that only certain guilds or online communities knew about.
The loot scaling was meant to address that sort of behavior (by both bots and grinders) rather than continuing the game of whack-a-mole to nerf exploitable combinations. You can exploit the weaknesses in certain mobs all you want now, but no more of this collecting 15k worth of saleable merch in 30 minutes and preventing everyone else from getting certain items because you can always outbid them no matter what.
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Nov 13, 2007, 09:47 PM // 21:47
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#285
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Krytan Explorer
Join Date: Apr 2006
Guild: TLA
Profession: Me/
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Why is it that I am more excited to get a decayed orr emblem drop than a gold dead bow?
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Nov 13, 2007, 10:01 PM // 22:01
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#286
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Quote:
Originally Posted by =DNC=Trucker
Why is it that I am more excited to get a decayed orr emblem drop than a gold dead bow?
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Because you can trade the emblems for booze during Halloween, Golden Dead Bows are just merchant-fodder nowadays
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Nov 13, 2007, 10:26 PM // 22:26
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#287
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Forge Runner
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Quote:
Quote:
In saying ' preventing soloing ' it doesnt, but if you said ' prevented you from get as good rewards as before ' then that would be correct.
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What are "good rewards"? Loot scaling didn't affect any of the big ticket items at all because big ticket items were never what made the bots and grindfarmers a lot of money. They got rich by taking common loot for 8 players all for themself and then merching it.
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Good Rewards = Generalising, you dont make as much so your rewards from farming are not as 'good', if you think I meant perfect crystlines and such then you were mistaken.
Quote:
Quote:
Basically its highley unlikely it will be changed, buy a time machine and play the game 2 years ago when gold was soooo easy to get but noone thought about getting it
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That was never the case. Green farming in Grenth's Footprint, soloing the realms for ectos, and killing regular creatures just to collect and sell white drops was ALWAYS something that was limited to a privileged few.
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I hope theres a few typing errors because that makes no sense, green farming in grenths and farming UW is only available to the priviledged few? No offense but you either havent left pre-searing yet or you cant beat your dopple because well.............. that doesnt make sense at all. Collecting white drops aswell? Please tell me if im reading into this wrong because it just doesnt look right.
Quote:
You seem to forget that "back in the day" builds like an effective 55 monk or 55mancer weren't widely disseminated. Even at that, grindable locations were often guarded secrets that only certain guilds or online communities knew about.
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I wonder why nearly every man and his pet moa use to farm griffons then? Anet only nerf stuff thats get mass use in a non-fair way, also look at the number of tarded forge runners now, 1k per person, you could easyily get 15k-20k 2 years ago but what happened? Attempted nerfs by making it harder but in the long run more and more people flood it and there the demand goes down.
2 years ago = Lots of easy oppurtunities
Now = Not so many
I think you have issues.
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Nov 13, 2007, 10:47 PM // 22:47
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#288
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Frost Gate Guardian
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Quote:
Originally Posted by Crom The Pale
Actually with the addition of skill tomes even the cost of skills has gone down since most normal tomes sell for 500g, half of the 1K max cost of skills.
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Monk tomes still cost 1,5-2k. And you need to have the skill unlocked to use a tome.
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Nov 13, 2007, 10:55 PM // 22:55
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#289
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Quote:
Originally Posted by pablo24
Monk tomes still cost 1,5-2k. And you need to have the skill unlocked to use a tome.
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??
If you have the skill unlocked you can buy it at a skill trader for 1K, if you dont have it unlocked you can pvp and unlock it for free.
Why would anyone spend 2K for a skill they can buy for 1K?
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Nov 14, 2007, 12:11 AM // 00:11
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#290
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Lion's Arch Merchant
Join Date: Apr 2006
Guild: The Big Daddy Experience [BigD]
Profession: N/Mo
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Quote:
Originally Posted by Crom The Pale
Why would anyone spend 2K for a skill they can buy for 1K?
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The biggest argument they use is that "You do not waste the Skill Point" if you use the tome..... stupid argument IMO.
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Nov 14, 2007, 05:16 AM // 05:16
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#291
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Wilds Pathfinder
Join Date: Jan 2007
Location: Alberta
Guild: Charter Vanguard [CV]
Profession: Mo/
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Loot scaling has definitely caused some serious deflation. My first pair of Sorrow's Furnace greens, long after the release of SF, cost me 60k. Those same 2 greens today go for around 5k each, and that's with a dramatic drop in SF farming (and corresponding increase in relative rarity of the items). There is simply less gold sloshing around the economy.
Yes, there are still people with enormous fortunes that they acquired back in the day when it was easier - but they're the kind of people who will amass enormous fortunes no matter what.
Last edited by creelie; Nov 14, 2007 at 05:19 AM // 05:19..
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Nov 14, 2007, 06:13 AM // 06:13
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#292
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by creelie
Loot scaling has definitely caused some serious deflation. My first pair of Sorrow's Furnace greens, long after the release of SF, cost me 60k. Those same 2 greens today go for around 5k each, and that's with a dramatic drop in SF farming (and corresponding increase in relative rarity of the items). There is simply less gold sloshing around the economy.
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There are other reasons for that. Demand for the SF greens have likely been severely decreased because of the ridiculous amount of greens there are out there now. When SF came out, they were the only greens in the game, and thus, extremely rare and in high demand. More coming into the economy decreases prices, but what really sinks them is the flood of more greens, and thus, more options.
The loot scaling doesn't really have that much of an effect on prices of things in the player economy - the dilution of other options for the rarest items does.
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Nov 14, 2007, 07:44 AM // 07:44
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#293
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Academy Page
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I don't know why players keep posting prices of things from xx months or years old. Prices of things are bound to go down over time in this game. Things that don't go down are of concern. From what I noticed minor runes, once again the runes that matter, have barely changed pre-loot scaling. I don't like mentioning luxury items in this discussion but GW is in support of wasting time and gain for virtual extravagance. So go on with all the talk of how a 100k +xxectos weapon which did the same as a collector weapon still costs more than a collector weapon.
Again, I question how is loot scaling better than before? Now, you have a worse to same gain as in the past.
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Nov 14, 2007, 03:35 PM // 15:35
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#294
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
No offense but you either havent left pre-searing yet or you cant beat your dopple because well
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Aaaaand, you're ignored.
If this is the quality of your argumentation - idle insults about my in-game ability which you have absolutely no knowledge of - then talking to you is a waste of my time.
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Nov 14, 2007, 04:41 PM // 16:41
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#295
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Wow this thread still lives? :P
I actually don't have alot of problems with cash anymore lately, since GW:EN has been giving me alot of Lockpicks, 6K-each Onyx Gemstones and skills/DP removers as rewards.
However, solo farming is still dead with the loot scaling. Sure, some people can solo UW and FoW, but the regular farm spots (like Undead, outside Sunspear Great Hall, solo-ing Snake Dance, Trolls) are so unrewarding now that it's just not worth it.
(People still think that loot scaling actually brought prices down, lol
Loot Scaling did NOT cause prices to go down. As some of you might remember, the first few hours after loot scaling was implented the prices of stuff went UP.
Not long after that, A-Net made a panic move and implented the Exemption list so that most rare items keep dropping 8/8 of the time. If it wasn't for the Exemption List, ecto's would still be around 10K or higher now, black dyes would still be around 10K now and don't even start on stuff like Crystalline Swords that WOULD be impossible to get...
So thank the Exemption List, without that the loot scaling would be a massive fail.)
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Nov 14, 2007, 08:26 PM // 20:26
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#296
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Ascalonian Squire
Join Date: Sep 2006
Guild: Servants of the Platinum Flame [SPF]
Profession: Mo/Me
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Dude I can make about 500g in like 10 mins in HM lol.
Did you forget about treasure chests?
Why not try merchanting your upgrades, golds, and greens?
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Nov 14, 2007, 08:41 PM // 20:41
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#297
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by absolutionx
Dude I can make about 500g in like 10 mins in HM lol.
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Are you suggesting that to be a good thing?
3k an hour.. as appose to 30k per hour prior to loot scaling. Hmm..
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Nov 14, 2007, 08:45 PM // 20:45
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#298
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Forge Runner
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Quote:
Originally Posted by creelie
Loot scaling has definitely caused some serious deflation. My first pair of Sorrow's Furnace greens, long after the release of SF, cost me 60k. Those same 2 greens today go for around 5k each, and that's with a dramatic drop in SF farming (and corresponding increase in relative rarity of the items). There is simply less gold sloshing around the economy.
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No! There's more gold in the economy now than ever, and people no longer care about ancient SF greens.
Today, everyone is running around with torment weapons, wearing FoW armor and with *inscribable* custom skins.
SF greens held their value right up until inscriptions appeared. Then, you could replicate them for a few k.
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Nov 18, 2007, 02:50 PM // 14:50
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#299
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Pre-Searing Cadet
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I didn't get a chance to read everybody's post on this subject and I don't care what any one says, loot scaling was a way to try to kill the bots. Unfortunately the only people that it hurts are the people who spend hours in the UW, FoW, Dead Sword,...... you get the point. I know for a fact that NC or Anet or whoever runs programs in the background of the game. I have had many problems with my old computer getting booted out of the game because it was "making simple calculations in the background", it actually says that, of the game to make sure that my system was running ok, or some bs like that. I would rather the game fry my system than tell me it sucks anD INSTEAD, run a background program that looks for bots. But will they do that, NO. That would take time and a little extra work, and lets face it they would rather come out with another big holliday event or festival or some other nonscence that will take an hour to download and doesn't improve any gameplay at all.
They might have actually made a decent start with the player reporting for killing a majority of the bots, but I would rather sign another eula for a program like PB (BUT NOT PB, just like it) to get back the quality of the game before all this loot scaling crap.
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Nov 18, 2007, 03:10 PM // 15:10
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#300
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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Quote:
Originally Posted by K-BO
Unfortunately the only people that it hurts are the people who spend hours in the UW, FoW, Dead Sword,...... you get the point.`
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Actually the people in UW, FoW, farming dead swords etc are unaffected by the loot scaling because ecto's, shards and golden dead swords drop just as often as before the scaling (Thanks to exemption list). It's the normal and easy farm runs that were accessable to everyone that got destroyed.
Quote:
Originally Posted by K-BO
They might have actually made a decent start with the player reporting for killing a majority of the bots, but I would rather sign another eula for a program like PB (BUT NOT PB, just like it) to get back the quality of the game before all this loot scaling crap.
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`
Yeah I agree that the game was way better before the coming of Nightfall. Cash was so easy to make back then and everyone was able to become rich without going through alot of grinding.
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